AI Insights · Timothy · April 2022
Top 5 Gacha Games Performance in Oceania - Q1 2022
Discover the performance trends of the top 5 gacha games in Oceania during Q1 2022, including insights on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 gacha games in Oceania demonstrated varied performance trends across downloads, revenue, and active users. Here’s a closer look at each game's metrics:
8 Ball Pool™ saw weekly revenue fluctuate between approximately $82K and $111K, peaking in early March. Weekly downloads experienced a decline from around 27K at the start of the quarter to approximately 16K by the end of March. Active users showed a slight downward trend, starting at 459K and ending the quarter at around 424K.
Dragon City - Breed & Battle! maintained steady weekly revenue, ranging from $38K to $57K, with a notable peak in mid-March. Weekly downloads varied, starting at 8.7K and fluctuating to around 7.6K by the end of the quarter. Active users remained relatively consistent, hovering around the 120K to 130K mark throughout the period.
Rise of Kingdoms experienced significant weekly revenue variations, peaking at $289K in late January and dropping to around $158K by the end of March. Weekly downloads showed a decline from 16K in early January to approximately 3.7K by the end of the quarter. Active users also saw a downward trend, starting at 26K in early January and ending at about 14K in late March.
Mario Kart Tour had relatively stable weekly revenue, ranging from $7.5K to $13.2K, with minor fluctuations throughout the quarter. Weekly downloads decreased from 11.1K at the start of the quarter to around 5.5K by the end. Active users showed a gradual decline from 96K in late December to approximately 69K by the end of March.
Top War: Battle Game demonstrated a positive trend in weekly revenue, increasing from around $93K in early February to approximately $166K by the end of March. Weekly downloads started at 3.3K in late December, peaked at around 11K in late January, and then settled at approximately 4.3K by the end of March. Active users showed a peak of 28K in late January, followed by a decline to about 15K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.